Save canvas as an image in chome and firefox is easy, the code below will work.
.... function saveAsImage(ele){ var c=document.getElementById("myCanvas"); var image = c.toDataURL().replace("image/png", "image/octet-stream"); ele.download = 'image.png'; ele.href = image; } .... <body> ... <a href="javascript:void(0)" onclick="saveAsImage(ele)">downloadCanvas</a> ... <body>
But, in IE(obsolutely in IE>=9), the code does not work, after some investigation in MSDN, I found a work around:
function saveAsPng(ele){ window.BlobBuilder = window.BlobBuilder || window.MSBlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder; var toBlob = c.toBlob || c.msToBlob; var saveBlob = window.navigator.saveBlob || window.navigator.msSaveBlob; if(window.BlobBuilder && toBlob && saveBlob){ var blobBuilder = new window.BlobBuilder(); blobBuilder.append(toBlob.bind(c)()); saveBlob.bind(window.navigator)(blobBuilder.getBlob(), "image.png"); }else{ var image = c.toDataURL().replace("image/png", "image/octet-stream"); ele.download = 'image.png'; ele.href = image; } }
The “BlobBuilder”, “toBlob” and “saveBlob” methods can use in MS browser, so we use these methods to recognize MS browser.
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